my first published ttrpg, developed for the #fishblade2023 jam. a gmless zero prep game for 2-6+ people (+ a section on solo variants) that uses the rules of go fish & a series of generative tables to get you playing immediately as high tech dystopian gig economy adjacent freelance criminals for hire. v2 is out, with a totally new layout, fresh ending mechanics, & a bunch of assets for both physical & digital play.

 

my submission to the 2023 one page rpg jam: a game where you turn most of that page into the fortune teller that determines the outcome of your cyberpunk caper, guided by playing-card-generated info that can’t be verified ’til you’re forced to act on it

other games writing

zine-o-map vs. mini-adventure: 35 beautiful OSR-style maps & an accompanying zine of system-agnostic ~400 word adventures. 224% funded on crowdfundr in feb 2022. the maps are by david glass & all of the writing is by myself, jess levine, & rhiannon daly

part one by jess levine, part two by me

“in time” was featured on a plus one exp stream using the stellar “down we go” system

spreadsheet play assets

part of me really does believe i can find a way to make almost anything in a spreadsheet.

design consultation & editing

consultation & editing are dreamy opportunities to channel my obsession with ttrpg mechanics & game philosophy into conversations with people about their work that help them narrow in on what they’re trying to do & say with the rules of their game.

after i contributed to jess levine’s i have the high ground & going rogue 2e, when reviewers noted her impeccable inclusion of tips & advice to players, she graciously said on twitter

“i want to note that having [satah] as a design consultant on both helps drives this—satah is GREAT at identifying player pain points & challenging me to write notes that help players navigate the game-as-played. i am very proud to have widely applicable tips, examples, and designer’s notes labeled as my “calling card” because i believe they’re vital to player experience & im proud of how i write them, but it’s been so crucial how satah’s critical eye has repeatedly prompted me to do so.”

pearse anderson’s likeness machines

 
related podcast appearances

character creation cast, july 2022, with i have the high ground designer jess levine