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consultation & editing are dreamy opportunities to channel my obsession with ttrpg mechanics & game philosophy into conversations with people about their work that help them narrow in on what they’re trying to do & say with the rules of their game.

after i contributed to jess levine’s i have the high ground & going rogue 2e, when reviewers noted her impeccable inclusion of tips & advice to players, she graciously said on twitter

“i want to note that having [satah] as a design consultant on both helps drives this—satah is GREAT at identifying player pain points & challenging me to write notes that help players navigate the game-as-played. i am very proud to have widely applicable tips, examples, and designer’s notes labeled as my “calling card” because i believe they’re vital to player experience & im proud of how i write them, but it’s been so crucial how satah’s critical eye has repeatedly prompted me to do so.”

pearse anderson’s likeness machines

related podcast appearances

character creation cast, july 2022, with i have the high ground designer jess levine

 

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